
In many ways, Minverva’s Den feels like a filler arc, but one that’s worth dropping in and experiencing.ĥ. And since we just met Subject Sigma, we aren’t as invested in his story as we are in other adventures where we see familiar characters return. The only problem is that the story isn’t quite as interesting or provocative as many of the others in the series. The flow of the narrative feels like a condensed version of the typical BioShock story and doesn’t overstay its welcome. The plasmids usually have a commercial audience, and the weapons are usually made for labor or handcrafted, but the Gravity Well and Ion Laser give players a more sci-fi approach to their arsenal this time around. The beauty of plasmids and weapons in BioShock is that they make so much sense within their world.

The most interesting additions to the sandbox are the Gravity Well plasmid, which can be a tonne of fun to help control the flow of a battle, while the new Ion Laser constantly drains down enemy health. Sigma is supposed to travel to Minerva’s Den for blueprints to recreate an AI, so Tenenbaum can begin to work on a cure for an Adam illness. Minerva’s Den takes place within only one district, instead of being spread out across Rapture, and revolves around the automated advancements within the city.

The first story-based DLC offered in BioShock’s world put us in the boots of the Big Daddy, Subject Sigma.
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Platforms: PC, Xbox 360, PS3 Release date: August 31, 2010 BioShock Infinite: Burial at Sea – Episode 2Ħ. BioShock Infinite: Burial at Sea – Episode 1
